Ah! Dear reader! It seems as though our paths have crossed yet again. What a delight! Please, come and sit down. We have yet another interview for you to enjoy. This time, we had the honor of speaking with Vandervas Generator, the ever-talented two-person team behind SEQUITUR.
Without further ado, let’s delve into the creative minds of Vandervas Generator!

1. How long have you been developing games?
Our first completed game was StarStory, which was in November of 2017 – but we’ve been workshopping ideas since at least 2012.
2. What made you want to get into game dev? Is there a particular game that inspires you as a developer?
It’s been so long we don’t fully remember why – but there is something about the medium of games that resonates with us as a medium for exploring ideas and being creative. Many games inspire us: Transistor, Riven, QWOP 2. We’re influenced by a wide range of games and media.
3. Did you learn/realize something while participating in this game jam? If so, what was it?
We keep relearning the lesson that you never truly know how long something will take to develop – the process is never done!

4. When creating games, what comes first for you: the coding, artwork, writing, or something else?
We almost always come up with a concept, like a specific setting or a world. We try to narrow down to specific mechanics that would need to be developed to get that concept across, and then we go from there.
5. How did you get the idea for your game? Was there anything that inspired your idea?
Before even starting this jam, we knew we wanted to make a point-and-click adventure game. The specific concept for SEQUITUR really came together as we were discussing how we could fuse the ‘medieval’ theming from one jam with ‘guns and rabbits’ from another jam. One of us floated the idea of a medieval castle and village on the coast that had been intersected with a more futuristic setting. From there, the game really began to solidify.
6. A silly question, just for funsies: If you could live inside the world of any video game, what would it be and why?
Katamari Damacy would be an interesting world to live in – we don’t quite know what would happen to us, but we know the soundtrack would be killer!

Thank you to Vandervas Generator for taking the time to answer our questions, and for creating SEQUITUR! It is truly such a visually and auditorily pleasing game. We’re so excited to see how it grows, should you continue expanding on the story.
If you haven’t already played SEQUITUR, we highly recommend giving it a try! In SEQUITUR, you play as the Teller who has been tasked with the important mission of “completing the story”. The island you’ve been placed on is slowly eroding away. As if that’s not enough, the villagers are being closed in on by sharks. Explore the island, talk to the remaining quirky inhabitants within, and figure out how to finish the story. Perhaps in a bit of irony, while there is an end to the game’s demo currently, the story is not fully finished. You can let the creators know if you’d like more by either commenting below here or commenting on their itch.io page!
Also, if you’d like to see the magic behind SEQUITUR, the devs are releasing a devlog! You can watch the first episode here!
Well…our story will end here for now. But fret not! We will be coming back next week for our interview with Aleksandar Andonov, who created The Last Mine.
As always, thank you so much for reading! Ta ta!
The end…for now!
Thanks for having us as part of this interview series, and this whole game jam experience. Y’all have a wonderful community on the discord which people should definitely be joining (not a paid statement).
We hope to have more SEQUITUR news to share one day, until then, support all your indie dev friends and strangers, and take care of yourselves 🙂