
LightBear Software Inc. was founded as a way to support the development of LightBear, but it expanded into what we’ve already been doing for over a decade—creating high-quality educational apps that empower children to learn and grow.
We are run by a deep commitment to serving the Highest Good and others as best we can, and recently expanded our company to include newly excited and motivated contractors. Whether through games or education, we strive to make a positive impact on people of all ages.
Our mission is to share high quality games that uplift, enrich, educate and foster creativity.
https://linktr.ee/lightbear_software
TEAM
Brian Wilmeth
CEO LightBear Software

Brian is the founder of LightBear Software Inc., a company dedicated to creating engaging and educational games. With over a decade of experience in developing educational apps, Brian has worked closely with Preschool University to produce high-quality learning experiences for children.
Beyond educational games, Brian is expanding his company’s reach into new game projects, seeking funding and partnerships with publishers to bring fresh ideas to life. His approach prioritizes collaboration, ensuring that talented developers have opportunities to create and lead projects once funding is secured.
Brian is also an experienced chess instructor with a USCF rating over 2000, making him a strong tournament player. He enjoys helping students sharpen their strategic thinking and problem-solving skills.
Heather Brown

Heather is a Game Prototype Developer for Lightbear Software Inc., whose mission is to create game demos and slices for publishers. Heather has worked as a professional software engineer since high school and has recently moved on to pursue her passions in game development. Beyond programming, Heather is also a graphic designer, working with individual clients to produce concept art, logos, and character portfolios.
Gregory Beaudoin

Hi my name is Gregory Beaudoin and I’m from Shelton, CT. I’m a Game Prototype Developer here at LightBear Software. I am responsible for developing fun demos for exciting game concepts in the hopes of getting published into full-fledged games!
Sofiane Ben

Hi, my name is Sofiane Ben!
I’m the promoter for our company’s marketing team — super passionate, hardworking, and always full of energy (yep, even without coffee :coffee::joy:). I love what I do, especially when it involves connecting with people, helping out, and bringing fresh ideas to life. Always ready to give my best and spread good vibes wherever I go!
https://www.instagram.com/sofaine_.ben
Nathan Juranek

Nathan Juranek is a soon-to-be graduate from Southern New Hampshire University with a degree in Game Programming and Development. Formerly a diesel mechanic, he honed precision and problem-solving skills before turning to game design during the pandemic—a move that let him combine creativity with technical expertise.
He now focuses on gameplay engineering and interactive systems in Unreal Engine 5 and C++, building immersive worlds and experiences. Outside of development, Nathan plays guitar and writes stories exploring emotion and identity. Inspired by games like Destiny 2, Metroid Fusion, and Monster Hunter, he aims to create gameplay that blends challenge, atmosphere, and meaning—proof that purpose can always be rebuilt.
Robert Chaney

https://www.youtube.com/@robertchaneyjr8846/videos
https://robertchaney.itch.io/
https://github.com/rwchaneyjr
https://www.linkedin.com/in/robert-chaney-12b784214
Angela Artois

Hey I’m Angela. I was born at Nellis AFB, and I have been all over the country. I love to travel, especially with my cat, Mr. Takis. I have some directing experience in Las Vegas, but my career has leaned heavily into Minecraft. I have more than a few videos on the game right now! I am always planning some big trip or move but I love hanging out with devs and other nerds. I have a huge passion for VR and game modding. Especially Skyrim and Minecraft.